13 years ago I started making small (honestly, kinda ugly) videogame prototypes with Blender. Now I've been teaching modeling and general 3D for three years and I can share my fascination with CGI and free software with everyone, from elementary school children, to professional programmers, to retired photographers.
I believe in teaching not only the usage of the tools, but the theory of how they work, so that you can then understand new or unknown tools much easier and become self-sufficient.
For that, we'll dive into some specifics of the mechanism that are working in the background while we build a series of projects and get out hands dirty. I believe the best way to internalize the knowledge is to practice, so I try to guide students towards small assignments that emphasize the techniques we learned while allowing for the creative expression that any art teaching should promote. That _is_ why we're here, after all.